Game-based learning design
Connect each challenge and game mechanic to something learners need to understand or do. Define the goals, rules, practice loop, and evidence of a successful attempt before building.
Expertise / 05
Custom learning game development, serious games, and browser-based simulations. Scenario practice, meaningful decisions, and feedback tied to learning goals.
The approach
Give learners a situation to work through, a decision to make, and feedback they can use on the next attempt. We design and build custom learning games and simulations around specific learning goals, with the practice itself at the center of the experience.
Connect each challenge and game mechanic to something learners need to understand or do. Define the goals, rules, practice loop, and evidence of a successful attempt before building.
Develop original situations and branching choices that let learners examine consequences, compare approaches, and practise decisions in a simulated environment.
Explain the effect of a choice and give learners a reason to adjust their approach. Scoring and progress cues support that feedback and the agreed learning goals.
Build for the agreed browsers and devices, considering mobile layouts, keyboard and touch input, readable feedback, and accessibility needs from the start.
From idea to delivery
We agree the work and its deliverables before development begins. A typical engagement may include:
Learning goals and a game concept with defined practice mechanics
Original scenarios, choices, and feedback
A playable browser-based learning game or simulation
Validation of agreed learner journeys, devices, and access requirements
Where we can help
Tell us what you are working on, what you already have, and where you need support.
Discuss your projectPlanning your project
In a learning game, the learner practises through the challenge: making choices, seeing consequences, and adjusting an approach. Points and badges alone can record activity. We design the decisions and feedback around the learning goal, then use scoring or rewards where they support that practice.
Possible subjects include product workflows, technical concepts, process decisions, and responses to realistic situations. We first identify what learners need to do and what a useful attempt looks like, then decide whether a scenario, simulation, or another game format fits.
Browser delivery can be scoped for desktop and mobile without a separate app installation. We agree target devices, input methods, accessibility requirements, and any learning-platform integration before development, then test those requirements as part of delivery.
More ways to work together